EduCycle is an educational, augmented reality game for school children. It teaches children how to reduce their personal carbon footprint, by simulating the effects of their energy, food and traffic choices in EduVille, the imaginary village pictured on the game board. The goal of the game is to make choices that meet best with the targets of the Paris Climate Agreement. However, the game has been created for educational use, so it can also be played with different objectives, such as demonstrating the results of excessive power production. The game also features a barometer that demonstrates the happiness of the imaginary people living in EduVille. The barometer reflects how realistical the players’ choices are from the society’s perspective; people still need food, energy and traffic resources to live their everyday lives – but how to find the perfect balance between living in a modern society and still preventing climate change?
The game is played through an augmented reality application, through which the game board and the players’ choices come alive. Players choose tokens to place on the game board to see how their choices affect EduVille. The application reflects realistic effects according to the players’ choices – building too many power and industrial plants, but no forestry will, for example turn the sea brown.